#include "SceneManager.h"
#include <iostream>

using namespace gull::core;
using namespace std;


gull::core::Scene* SceneManager::s_currentScene = NULL; 

SceneManager::SceneManager()
{
   s_currentScene = new Scene;
    
#if DEBUG
    std::cout << "Scene Manager Create" << std::endl;
#endif
}


SceneManager::~SceneManager()
{
#if DEBUG
	cout << "Scene Manager Release" << endl;
#endif
	
}

